I found of interest a discussion of the role of games in the game's instruction manual section "Reasons to Play." Art might be a kind of play (as the instruction state) so these reasons apply to the creation of art objects. Below is the text of this section:
In fun and play we recover the integral person, who in the workaday world or in professional life can use only a small sector of his being.
Games are popular art, collective, social reductions to the main drive or action of any culture.
Games are a way of adjusting to the specialized actions that occur in any social group.
As extensions of the popular response to the workaday stress, games become a faithful model of a culture.
Games are dramatic models of our psychological lives providing release of particular tensions.
Art, like games, became a mimetic echo of, and relief from, the old magic of total involvement.
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